- Tales Of Symphonia Ratatosk Iso Burner Download
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- Tales Of Symphonia Dawn
Part 39: Update 39
Update 39Video Record
Tales of Symphonia: Dawn of the New World, known in Japan as Tales of Symphonia: Knight of Ratatosk (テイルズ オブ シンフォニア -ラタトスクの騎士-, Teiruzu Obu Shinfonia -Ratatosuku no Kishi-), is a role-playing video game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a cross of spin-off.
If you played Tales of Phantasia, you'll note that the tree with the circle around it is in the same area Toltus village is.: Huh, YUAN is the guardian?
: Yes.
: Dude is immortal due to his Cruxis Crystal, right? How come he wasn't here for, you know?
: I did a thing. He ended up being ok with it.
: Must have been some thing.
: The look on his face was great.
: What kinda look was it?
: It was a happy look mostly.
Yuan: Lloyd told me everything that happened. So Ratatosk is beginning to awake.
: Please.. Please tell me what's going on. What do you know?
Yuan: Emil, what do you think you are? The Summon Spirit, Ratatosk? Or are you a human?
: Well, I..I want to be human.
: What's the purpose of trying to figure out what Emil really is? Even if there's some other personality inside of him, Emil is still Emil!
Yuan: That's what I would like to believe as well. That Emil's human kindness is also the kindness of the Summon Spirit Ratatosk.
: Has this guy met Ratatosk?
: Yes, I mentioned that before. But he's also pretty good at holding out hope.
: Then..Then I guess I really am the Summon Spirit Ratatosk.
Yuan: Essentially, that is true. Lloyd and I have been working to prevent Ratatosk from wiping out humans and half-elves.
: Then you.. Then you two have been trying to kill me, just like Richter was trying to.
Yuan: No. While Ratatosk is the Summon Spirit of the Giant Kharlan Tree, he is also the guardian of the Ginnungagap. Without Ratatosk, the Ginnungagap would open, and our world would become Niflheim's domain. We must make sure that never happens.
: Why the hell did the elves settle a planet with a goddamn hellmouth on it in the first place?
: Honestly I think they wanted the hellmouth. Elves have always been prone to weird dickery.
: At the request of the Summon Spirit Martel, we've been working to seal Ratatosk within the Ginnungagap.
: Wait, what do you mean by that exactly?
: We intend to bury Ratatosk and the Centurion's cores within the door as a permanent seal. It's the only way to ward off interference from Niflheim, and protect mankind.
: Why didn't you tell us all of this before? We could have helped.
: We couldn't let Ratatosk know anything about what we were trying to do. Ratatosk has a vast network of monsters.
Yuan: It wasn't safe to discuss our plan except near the World Tree. The Tree is impervious to Ratatosk's influence thanks to the new name it received. Had Ratatosk known that we received these instructions from Martel, he would have sought the Tree's new name and then stolen it away from her. If Ratatosk gained possession of the Tree, we would have no means to oppose him. And all of you already know the name of the World Tree.
: What.
: That doesn't mean we would have said anything! We promised Martel that until the World Tree was stable, we wouldn't speak
of its new name.
Yuan: But you mustn't forget the cores. They're beacons for ill intent that can cause their owners and everyone around them to go mad. If you were affected, you could've easily spoken the tree's name without meaning to.
: This name shit is just retarded.
: But what about Lloyd?
: As the name giver of the World Tree, I had Martel's protection. The core doesn't affect those blessed by the tree's summon spirit.
: Honestly, yeah it is. Fortunately it's no longer the case.
: But wait a minute. Why are you telling me all of this right now? Don't you remember? I'm Ratatosk.
: As Yuan said, we want to believe in you, Emil.
: Huh?
: Think about it Emil. Have you ever even once enjoyed hurting someone? Even as Ratatosk's true will began to show itself, Emil didn't disappear. We want to believe that that has meaning. That Emil is not an artificially created personality. It's another spirit within Ratatosk. His conscience.
: Hurrrgh glurge overload.
: So, what you're saying is that even if Ratatosk wakes up, there's a chance he won't try to destroy everyone?
: Yes. If Ratatosk isn't the enemy, there's no need for us to seal him within the Ginnungagap.
: Well, I guess that makes sense.
: That's why I'll protect Emil and Ratatosk's conscience. Maybe together we can find a way for everyone to live in peace.
Yuan: We must find a way to merge the two personalities of Emil and Ratatosk into one single entity.
: If Emil's personality is able to survive, then Ratatosk will no longer be our enemy.
: And what if I disappear?
Yuan: We'll see Ratatosk inside the Ginnungagap.
: What'll happen to Emil's memory if we merge his two personalities into one?
Yuan: We have no idea. Maybe only the stronger of the two will remain, or they could mix together.
: Wait a minute. So you're saying there's no way to find out! Well, that's just the same as telling Emil he could die.
: You're right. That's why we asked Martel if there was a good way to do this.
Yuan: She told us to seek the help of the Summon Spirit of Heart in Iselia. I will give you all Rheiards. With them, you can travel far more efficiently.
: Thank you for your help.
: Emil, I hope you understand that there's no guarantee this will keep you safe, but it's all we have right now. Of course it's ultimately your choice. I'll leave the decision up to you.
: I'll go and see the Summon Spirit of Heart.
: All right then. Let's go!
Skit Video: Summon Spirit Martel
: You all knew the World Tree's name, but hid it from us.
: Sorry, Mr. Tenebie.
: I suppose I can forgive you. After all, the World Tree is no longer under the dominion of Lord Ratatosk. It has been entrusted to a new tree spirit.
: Oh right. Which is apparently named Martel as well. Does it have some connection to the goddess Martel?
: I wouldn't call it a connection. They're one and the same thing.
: What?!
: Think of it this way: There was this woman worshipped as a goddess. She risked her life to regenerate the world, and then she was reborn as a tree spirit.
: So, the goddess became a summon spirit? This world doesn't have a goddess anymore? What about the angels of Cruxis?
: I cannot say for certain whether or not any gods exist. But Cruxis, the host of angels so revered by the Church of Martel, no longer exists in this world.
: They set out for a destination much, much farther away than the heavens.
: Then, they abandoned humanity?
: There comes a time when all children must fend for themselves. Perhaps we should think of ourselves as having reached adulthood.
: I see. But now that we're without a goddess, what will become of the Church of Martel?
: Jury's still out on that one. They might go on worshipping a god that's no longer there, or maybe they'll change their focus to Martel in her spirit form. Whatever the case, the Church of Martel is on the decline. It may just fade away on its own.
Skit Video: Mithos the Hero
: Lloyd, do you have a moment?
: Sure, what is it?
: I existed in this world even before it was divided in two. This was before the existence of both Cruxis and the goddess Martel, and naturally, the religion founded in her name.
: Right. I guess that makes sense. The Church of Martel wasn't formed until after the world split.
: It was way back then that I first met a half-elf by the name of Martel. She had a brother, younger than she by some years. He was called Mithos. The boy now known as Mithos the Hero.
: You met Mithos?!
: Yes. They were very close. At that time, they were searching for some way to save this world. The goddess Martel. Mithos the Hero. I cannot believe that the name of Mithos' sister was mere coincidence. Does this mean that the origin of the Church of Martel is--
: Yes. It's just as you suspect.
: Then the spirit of this new tree truly is the Martel I once knew.
: It's not only Martel, though.
: Whatever became of Mithos? Have you heard anything?
: When we regenerated the world, Mithos lend us his power.
: Is that true?! Then, where is he now?
: Mithos became the World Tree. Or at least that's what I believe.
: Hmm?
: Is that right?
: It's.. complicated.
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Skit Video: Lloyd is Back: Sorry I couldn't say anything earlier.
: Lloyd!
: Hey, we figured you had your reasons, but still, you gotta let us join in the fun too.
: I plan to from now on.
: Please count on us.
: Besides, now that we're not spending all our time worrying about you, we can really focus on the task at hand.
: I don't know. Having Lloyd with us might give us more to worry about than ever before.
: What was that, Genis?!
: I believe you'll be forced to endure accusations and aspersions wherever we go. Are you up to it?
: I'll just have to work to win back the trust I've lost, one day at a time. I think that's all I can do.
: And we'll be there to help you.
: Hey, it's good to be back, everyone!
Skit Video: Truth about Lloyd
: Lloyd, you're really something.
: How so?
: Well, I could be the being who might destroy this world, but you called me your friend. You put your trust in me.
: There's nothing special about that. Besides, you're the one that's incredible.
: Huh?
: I've seen the way you've lived in spite of what you are. That's how I know I was right to believe in you. I really like guys like you.
: Really?
: Well then, Lloyd. You should also live in a way that merits the trust of others.
: Professor?
: I recall giving you some homework six months ago. I assume you've completed all of it?
: Professor, I'm nineteen years old! I've memorized my multiplication tables. Haven't I studied enough?
: Silence! Ever since the world was restored you've done nothing but travel. You have yet to finish the curriculum! I will see that you finish what you've started!
: Agh.. C-Come on!
: Lloyd..
Skit Video: Yuan the Guardian
: So, the guardian of the World Tree.
: Yuan.
: Right, Yuan. Is he an acquaintance?
: We crossed paths when we were restoring the world.
: He always looks a bit cross, but he's really doing all he can to find happiness.
: Actually, Colette, that's not exactly--
: Hmm, I think I know what you mean. He looks like he doesn't have much happiness in his life.
: I'll say.
: What did you do?
: A. Thing.
: Whoa! Turn the menace dial down there.
: Really?
: Hmm, that's one way to say it. You could also say the guy's just got no luck.
: Hey, Hey, guys. Let's stop talking about him behind his back, okay? Don't forget, he helped us out quite a bit.
: Then again, he's caused his fair share of trouble, too.
: Sounds like a pretty complicated guy.
: I guess good looks aren't everything.
Skit Video: Paw Pad Playmate Society
: So Presea, you have a thing for paw pads?
: Yes. I like how soft and springy they are. Regal and I are members of the Paw Pad Playmate Society.
: The fuck?
: Anything I say would make this sound worse.
: Yes.
: Huh?! What the heck is that?!
: It's a recreational club sponsored by the Lezareno Group.
: Oh! Ooh! Sign me up, too!
: We'd love to have you, Genis.
: They even have a paw pad club?
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: I guess the Lezareno Company is not to be trifled with.
Jesus Christ, lay off the paw pads already, terrible fanfiction-grade writers.
: What's the matter, Emil?
: I'm the summon spirit of the Giant Kharlan Tree, and Martel is the new World Tree's summon spirit, so there are actually two tree spirits now?
: No, not two.
: What do you mean?
: It's said that the Giant Kharlan Tree originally protected Derris-Kharlan, the home of the elves. If the elves had simply transplanted the tree to this world, their own world of Derris-Kharlan would've quickly died off.
: That's something that's bugging me. If Derris-Kharlan is a giant ball of mana, why does it even need a tree?
: No matter how much mana you have, if you use more than you're making, you'll run out eventually.
Yuan: So the elves created a Giant Tree to remain on Derris-Kharlan, which means that there are three Giant Trees, and thus, three summon spirits.
This is all a reference to Narikiri Dungeon, which I will not LP unless someone translates it.
: If that's the case, then couldn't that Giant Tree's summon spirit have helped us when our Giant Tree died? For instance, that tree could've given us a Great Seed.
: I'm afraid that would have been impossible. Derris-Kharlan's Giant Tree was created from a cutting of the Giant Tree here.
Yuan: It would still have been too young to produce a Great Seed.
: In the distance future, their Giant Tree may eventually be able to.
Yuan: Even if we had wanted to borrow that summon spirit's power, at that time the spirits no longer trusted us.
: You cut the planet in half and everyone gets so heated up about it.
: Which is why Cruxis was created.
: Um sorry, but most of this is going over my head.
Tales Of Symphonia Ratatosk Iso Burner
: Are you talking about back when this world was divided in two?: We're talking about why the world was divided in the first place. Basically, there is another tree somewhere far, far away, which is itself a source of mana and has its own summon spirit.
: I wonder what sort of connection that spirit has to me.
: Well, since that tree was born from your tree, perhaps we could say you'd be its father?
: Emil, I can't believe you had an illegitimate child.
: What?! You're blaming me for that?!
: Ugh, Marta.
I don't have any footage for this because I don't have a convenient save on a game where I let Lloyd take the core in the Temple of Lightning, but if I did there's a special scene where you get a title for Emil.
Emil runs into a priest-looking guy.
Church Soldier A: You idiot! Watch where you're going!
Church Soldier B: Show some respect before His Eminence Ibsen, our next Pope!
: I'm sorry!
: Hey, he's a friend of mine. You're the ones who need to watch your manners.
Ibsen: Pardon me, Chosen Zelos and Colette, the Chosen of Regeneration.
: Ibsen. It's been a long time.
Ibsen: Until the Chosen system is dissolved, you are the symbols of the Church of Martel. You'll be taken care of until then.
: Argh! I can't stand them! Stupid Church of Martel.
: I'm so sorry, everyone.
: Why are you apologizing? You didn't do anything wrong.
: She's apologizing from the same guilt you feel for the terrible things the Vanguard has done.
: Exactly. Colette and I are both closely tied to the Church of Martel. Anyway, I'll get Yuan to step up and we'll give the Church of Martel the punishment they deserve before they do away with the Chosen system.
: Hey, this is..
: Oh, that's the mask you dropped.
: You're right! It's my special mask for jewel hunting. Why do you have this?
: We picked it up back when we were after you.
: He had a burning desire to catch up to you, Lloyd, so he kept it safe.
: Uh, I guess.
: So you wanted to catch up with me. Wow, I have to say, I'm flattered. I never knew that you thought of me as such a role model.
: Ah, that's the Lloyd I knew.
: Huh?!
: No, that's not exactly--
: No, I understand. You wanted to surpass me, to defeat me. Yeah, looking up to someone can be like that. I used to have someone I saw in the same way. I understand, Emil.
: Um, I'm not sure if we're talking about the same thing.
: I was planning on wearing this jewel hunter mask when I started looking for Exspheres again. But I changed my mind. I really want you to have it.
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: Lloyd, I couldn't possibly--
: I made all of the jewel hunter masks with my very own hands. That's the 'Bird of Paradise Mask,' my finest work! Take good care of it.
: It's--
: Now you're one of us, Emil! Welcome to the ranks of the mysterious jewel hunters!
: I really don't know what to say.
: Tenebritty, you phrased that to confuse Lloyd on purpose.
: Hehehe.
Tales of Symphonia | |
---|---|
Developer(s) | Namco Tales Studio Other Ocean Interactive (Windows port) |
Publisher(s) | Namco |
Director(s) | Yoshito Higuchi Kiyoshi Nagai Eiji Kikuchi |
Producer(s) | Makoto Yoshizumi |
Designer(s) | Takashi Hasegawa |
Artist(s) | Kōsuke Fujishima |
Writer(s) | Takumi Miyajima |
Composer(s) | Motoi Sakuraba Shinji Tamura Takeshi Arai |
Series | Tales |
Platform(s) | Nintendo GameCube, PlayStation 2, PlayStation 3, Microsoft Windows |
Release |
|
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Tales of Symphonia (Japanese: テイルズ オブ シンフォニアHepburn: Teiruzu Obu Shinfonia) is a Japanese role-playing game released for the Nintendo GameCube on August 29, 2003 in Japan. It was published by Namco and is the fifth core product of the Tales series. The game was localized and released in North America on July 13, 2004 and in Europe on November 19, 2004.[1] In Japan, the game was ported for the PlayStation 2 with additional content and was released on September 22, 2004.[2]
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The game takes place in a fictional world called Sylvarant and follows Lloyd Irving. Lloyd accompanies his childhood friend, Colette Brunel, who is destined to go on a journey to save their world; as their journey progresses, they learn that saving Sylvarant endangers Tethe'alla, a world parallel to their own. The game's central theme is Kimi to Hibiki au RPG(君と響きあうRPG, 'RPG that resonates with you').[3]
The game's reception was generally positive with critics praising the gameplay but criticizing the plot, it received a Japan Game Awards in 2003 and had received re-releases under the Player's Choice and PlayStation 2 the Best labels.[4][5][6] In the United States, over 100 thousand copies were sold during the first two weeks and has sold over a million copies worldwide.[7][8]
Since its release, Tales of Symphonia spawned a substantial media franchise in Japan; the game has been adapted into seven manga collections, two novel series, seven drama CDs, and an OVA anime series. A sequel entitled Tales of Symphonia: Dawn of the New World was released for the Wii in 2008.[9]Tales of Symphonia and its sequel were collected as a PlayStation 3high definition release in Tales of Symphonia Chronicles in 2013.[10] A Steam version was released on February 2, 2016.[11]
- 3Development and release
- 4Adaptations
- 6Notes and references
Gameplay[edit]
Like previous installments in the Tales series, Tales of Symphonia consists primarily of three major areas: an overworld field map, town and dungeon maps, and a battle screen.[12] The overworld map is a 3D model, featuring a scaled-down version of the game's fictional world which the player travels through to reach the game's locations; as with preceding games in the series, the world map can be traversed by foot, on the party's quadrupedal pet Noishe, and on flying vehicles known as Rheairds. On field maps, characters are directed across realistically scaled environments;[12] the battle screen is a 3D representation of an area, in which the player commands the characters in battles against CPU-controlled enemies.[13]
On the overworld and field maps, various skits between the characters can be viewed,[12] they involve animated character portraits, subtitles, and, in the Japanese version, full voice acting. Skits concern anything from character development to side details. Overworld map skits affect Lloyd's relationships with other party members; the player will be able to make certain decisions that imperceptibly affect how the other characters think of Lloyd. Some of these choices have minor ramifications for the game's storyline.[12]
- Battle system
During battle sequences, the game uses the Multi-Line Linear Motion Battle System.[13][14] Four characters from the party are chosen to battle; those not controlled by a player are guided by artificial intelligence with instructions set by the player beforehand. Damage dealt to the opponent fills a 'Unison Gauge'; when this is full, a 'Unison Attack' can be triggered, allowing the party to use techniques simultaneously on a single enemy. When certain techniques are combined, a special attack results in additional damage.[13]
After battle, a currency called Grade is awarded or subtracted based on specific criteria that are fulfilled in battle,[13] it is used to purchase bonuses during New Game Plus. Players are also prompted to cook food after battles if they have the materials. Cooking recipes determine the benefits received such as health recovery; the degree of the benefit is determined by which character is chosen to cook.[15]
Tales of Symphonia's skill system is built around the use of 'EX Gems', which come in four ranks.[16] Each character can equip up to four EX Gems and set abilities to those gems; the abilities determine if the characters will learn Strike or Technical techniques and spells. Combinations of EX Gem abilities can also grant additional abilities called 'EX-Skills';[16] the development of a character's attributes is determined by their equipped 'Title'.[17] Titles are earned through story progression, side quests, or completion of miscellaneous criteria.[17]
Plot[edit]
Lloyd Irving and his friend, Genis Sage accompany the chosen, Colette Brunel and her guardians, Raine Sage and Kratos Aurion on her journey of world regeneration; the purpose of the journey is to replenish Sylvarant with mana, a necessary energy to their survival.[NGC 1] The path of the journey consists of five temples which must be unsealed by Colette. On their journey, they meet Sheena Fujibayashi who comes from Tethe'alla, a world parallel to Sylvarant, she tells them about how the two worlds vie for each other's mana through the journey of regeneration.[NGC 2] Hoping to find answers from the angel Remiel, the party meets him at the final seal and are betrayed by Remiel and Kratos; both are revealed to be part of Cruxis, an evil organization led by Mithos Yggdrasill.
The party leaves for Tethe'alla to search for a way to save both worlds and are joined by Zelos Wilder, Presea Combatir, and Regal Bryant; the party learns that awakening the Summon Spirits in both worlds will sever the mana tie between them.[NGC 3] Believing that to be the answer, they successfully sever all mana ties between the two worlds,[NGC 4] their actions instead destabilize the Great Seed, the supplier of mana to both worlds, causing it to grow and engulf Sylvarant at an exponential rate.[NGC 5] After the party re-stabilizes the seed, they learn from Yuan Ka-Fai about the origins of Sylvarant and Tethe'alla and how they used to be one world but was split by Mithos with the Eternal Sword; the party realizes they can save the world if they wield the Eternal Sword, merge the worlds, and germinate the Great Seed, they decide to confront and defeat Mithos before seeking the Eternal Sword.
Kratos is revealed to have been gathering materials to have Lloyd use the Eternal Sword, he succeeds but Mithos survives his apparent death and possesses a member from the party before fleeing to the comet Derris-Kharlan. Mithos attempts to take the Great Seed with him but is foiled and killed by Lloyd. Using the Eternal Sword, Lloyd merges Sylvarant and Tethe'alla together and germinates the Great Seed into a Giant Kharlan Tree to supply the world with mana.[NGC 6] Tuneup utilities code keygen 2012 olympic medals.
Development and release[edit]
The game was first announced on May 8, 2002 by Namco to be one of the many titles it would be releasing on the Nintendo GameCube.[18] Namco stated it would be a part of the Tales of Phantasia series and expected comics, animation, drama CDs and novels to be spun off from the game,[18] its name was revealed to be Tales of Symphonia in February 2003.[19] An April 2003 edition of Famitsu revealed the game has been in development for two years, its developers are the same from Tales of Eternia, the game will have the most main characters in the Tales series, and will be the first 3D game in the series.[20] During Electronic Entertainment Expo 2003, a North American localization was confirmed.[21] A conference by Namco on June 9, 2003 revealed the game will be on two disks and its theme song will be 'Starry Heavens' by Day After Tomorrow.[22] To celebrate its release in Japan, the game was bundled with a symphonic green Nintendo GameCube.[23] For the North American version, the localization producer replaced Starry Heavens with an orchestral anthem and focused on hiring professional voice actors to dub the game in order to appeal to the Western audience;[24][25] the game was released in Japan on August 29, 2003 and was localized in North America and Europe on July 13, 2004 and November 19, 2004 respectively.[1] The game was re-released in North America under the Player's Choice label on July 19, 2004.[5]
During the second week of April 2004, Weekly Shōnen Jump announced a PlayStation 2port of Tales of Symphonia,[26] it received new in-game additions and its theme song is 'Soshite Boku ni Dekiru Koto'(そして僕にできるコト, lit. 'And Thus, I Can Do It') by Day After Tomorrow.[27][28] It was released exclusively in Japan on September 22, 2004 and re-released under the PlayStation 2 the Best label on July 7, 2005.[2][6]
Scenario[edit]
Takumi Miyajima, the game's writer, explained Tales of Symphonia was planned to create a 'unique symphonia', dependent on the player's choices and the affection system.[29] Miyajima wrote many scenarios, with the most significant events centered on Zelos Wilder. Originally, Zelos' death was supposed to be canon, his survival would have been dependent on the affection system: He would die early on if he was ranked the lowest in the affection system, would die at the end if he ranked in the middle, and would only survive if he ranked the top. However, the development staff suggested to have Kratos Aurion return to the party and the team discussed how it would work; the change in scenario had Miyajima rework Zelos' death into a non-canon path of the story.[29] While generally a self-contained story, Symphonia apparently takes place within either the same or a similar timeline to the first Tales game, Tales of Phantasia.[30]
Sequel and Chronicles release[edit]
The sequel Tales of Symphonia: Knight of Ratatosk (テイルズ オブ シンフォニア ラタトスクの騎士Teiruzu Obu Shinfonia Ratatosuku no Kishi), localized in English as Tales of Symphonia: Dawn of the New World, was announced on July 20, 2007 for the Wii.[31] It was released in Japan and North America in 2008 and in Europe a year after.[9]
Tales of Symphonia Chronicles was announced on June 1, 2013 for the PlayStation 3,[10] it contains Tales of Symphonia and Tales of Symphonia: Dawn of the New World with remastered graphics and additional content.[10] It was released in Japan on October 10, 2013, and it was released in North America and Europe on February 2014 as both a retail version and download release, with the option to purchase Tales of Symphonia as a standalone release. In May of 2019, Tales of Symphonia Chronicles, as well as its standalone components, were removed from the PlayStation Store.
Adaptations[edit]
Comics[edit]
Tales of Symphonia spawned seven manga adaptations after its release: six anthology collections and a traditional manga series.
The first anthology collection, Tales of Symphonia Comic Anthology[kanji 1], consists of five volumes which were released between November 25, 2003 and February 25, 2006 by Ichijinsha;[32][33] the second anthology collection, Tales of Symphonia Yonkoma Kings[kanji 2], is a four-panel comic. It consists of five volumes released between November 25, 2003 and December 25, 2006 by Ichijinsha. A third anthology collection entitled BC Anthology Collection Tales of Symphonia[kanji 3] had two volumes published by Mag Garden on February 2005 and 2007; the fourth anthology collection is BC Anthology Collection Tales of Symphonia Yonkoma Short Comic Collection[kanji 4] and consisted of a single volume which was released by Mag Garden on October 10, 2007. The fifth anthology collection is Super Comic Theater: Tales of Symphonia[kanji 5], it consisted of two volumes which were released by Square Enix on May 27, 2005 and September 16, 2005.[32] The sixth anthology collection is Tales of Symphonia Comic Anthology: The Best[kanji 6] is a single volume released on June 5, 2010 by Ichijinsha.[34]
The manga series by Hitoshi Ichimura was titled Tales of Symphonia and was an adaptation of the game's storyline;[32] the first four chapters were serialized between the April and July 2005 editions of Monthly Comic Blade.[35][36][37][38] Future chapters were released in tankōbon volumes by Mag Garden thereafter. Six volumes were released: the first was released on August 10, 2005 and the last two were released on July 10, 2007.[32]
Books[edit]
Tales of Symphonia has spun off two novel series adaptions, four strategy guides, a character book, an official scenario book, and an art book; the first novel series is titled Tales of Symphonia and is written by Kiyoshi Yuki.[32] It consisted of three novels released between November 21 and December 20, 2003 by Shueisha; the second novel series is titled Tales of Symphonia: Radiance of Time (テイルズ オブ シンフォニア 久遠 の輝きTeiruzu Obu Shinfonia Toki no Kagayaki) and is written by Sera Yajima. It consists of four volumes released between December 20, 2003 and June 19, 2004 by Enterbrain. An after story by the same author was released on September 18, 2004.[32]
Two strategy guides under the V Jump Books brand were published by Shueisha: the Gamecube guide was released on August 29, 2003 and the PS2 on September 22, 2004.[32] Namco Bandai Games released two official strategy guides on October 1, 2003 and October 27, 2004 for the Gamecube and PS2 respectively.[32]Tales of Symphonia Illustration: Kosuke Fujishima's Character Work[kanji 7] is a book by the game's designer, Kōsuke Fujishima, and was released on January 26, 2004 by Ichijinsha, it provides details on the characters' back story and how their design came to be. Tales of Symphonia Official Scenario Book[kanji 8] was released on June 26, 2008 by Namco Bandai; the book details the history of the world and characters. Tales of Symphonia The Animation Visual Complete Picture Book[kanji 9] is an art book for the anime released on March 28, 2013 by ASCII Media Works.[32]
Audio CDs[edit]
Seven drama CDs based on the game's plot were produced by Frontier Works.[39]Drama CD: Tales of Symphonia (A Long Time Ago)[kanji 10] 1, 2, and 3 are stories preceding the game, they were released between July 23, 2004 and September 24, 2004. Drama CD: Tales of Symphonia Anthology 1 (Rodeo Ride Tour)[kanji 11] First Part and Second Part follow Sheena Fujibayashi and Zelos Wilder as they tour the world a year after the events of the main game; the two CDs were released on May 25, 2005 and June 24, 2005. Tales of Symphonia Comic Market 78[kanji 12] and Tales of Symphonia Comic Market 79[kanji 13] are side stories with guest characters from Tales of Vesperia and Tales of Graces, respectively.[39]
Tales of Symphonia Original Soundtrack[kanji 14] was published by DigiCube on October 1, 2003 and consists of 4 discs, it debuted at 98 on Oricon's charts.[40] The soundtrack was re-released on October 27, 2004 by King Records (Japan) for the PS2 port of Tales of Symphonia.[39]
Animation[edit]
Tales of Symphonia | |
Original video animation | |
Tales of Symphonia The Animation: Sylvarant Episode | |
---|---|
Directed by | Haruo Sotozaki |
Studio | Ufotable |
Released | June 8, 2007 – December 21, 2007 |
Runtime | 33 minutes |
Episodes | 4 |
Original video animation | |
Tales of Symphonia: The Animation Tethe'alla Episode | |
Directed by | Haruo Sotozaki |
Studio | Ufotable |
Released | March 25, 2010 – February 25, 2011 |
Runtime | 40 minutes |
Episodes | 4 |
Original video animation | |
Tales of Symphonia: The Animation The United World Episode | |
Directed by | Haruo Sotozaki |
Studio | Ufotable |
Released | November 23, 2011 – October 23, 2012 |
Runtime | 36 minutes |
Episodes | 3 |
Tales of Symphonia The Animation (テイルズ オブ シンフォニア The AnimationTeiruzu Obu Shinfonia The Animation) was an OVA series animated by Ufotable and produced by Geneon Universal Entertainment and Frontier Works.[41] It consists of four episodes which were released direct-to-video on four separate DVDs on June 8, August 10, October 24, and December 21 of 2007,[42] they were later released in a Blu-ray Disc collection on September 26, 2008.[43] The series later rereleased on Universal Media Disc between June 25 and July 23, 2010.[44] On May 8, 2010, the series were aired on AT-X as a promotion to the sequel of the series;[45] the episodes used three pieces of theme music: The opening theme is 'Almateria' by Eri Kawai and the two ending themes were 'Negai'(願い, lit.'Wish') by Kaori Hikita and Uchi e Kaerou(うちへ帰ろう, lit. 'Let's Go Home') by Nana Mizuki.[43][46]
The sequel series, Tales of Symphonia the Animation: Tethe'alla Episode (テイルズ オブ シンフォニア The Animation テセアラ編Teiruzu Obu Shinfonia The Animation: Teseara hen), was announced during Tales of Festival 2008.[47] It consists of four episodes which were released on March 25, May 26, September 23, 2010 and February 25, 2011.[48] All four episodes received an early screening: The first was screened on March 13, 2010 in Fukuoka and was hosted by Music Plaza Indo;[49] The second on May 4, 2010 in Tokushima, Tokushima by Ufotable;[50] the third on September 17, 2010 in Yokohama by Animate;[51] and the fourth on February 20, 2011 in Roppongi by Toho;[52] the first two episodes were later aired on September 12, 2010 on AT-X.[53] The episodes used the opening theme 'Tenkuu no Canaria'(天空のカナリア, lit.'Canary in the Sky') by Nana Mizuki and the ending theme 'Inori no Kanata'(祈りの彼方, lit.'Beyond the Prayers') by Akiko Shikata.[54] Ending theme of the 4th episode is 'Tethe’alla: Tsui no Kodomo-tachi'(対の子どもたち) by Akiko Shikata.
The second sequel, Tales of Symphonia the Animation: The United World Episode (テイルズ オブ シンフォニア The Animation 世界統合編Teiruzu Obu Shinfonia The Animation: Sekai Tōgō-hen), concludes the anime's plot. It consists of three episodes released directly to DVD and Blu-ray on November 23, 2011, June 20, 2012, and October 24, 2012.[44][55] All three episodes had early screenings: the first was screened between September 23 and September 25, 2011 by Cinema Sunshine in Ikebukuro;[56] the second on May 3, 2012 in Tokushima by Ufotable;[57] and the third is on September 29, 2012 by Cinema Sunshine in Ikebukuro;[58] the episodes use four pieces of theme musics: an opening theme 'Ho-n-to-u-so'(ホ・ン・ト・ウ・ソ, lit. 'Truth and Lies') by Misono and three ending themes, 'Ta ga Tame no Sekai'(誰ガ為ノ世界, lit. 'A World for Someone Else'), 'Ibitsu'(歪, lit. 'Distortion'), and 'Hikari furu basho de ~Promesse~'(光降る場所で~Promesse~, lit. 'At the Place Where the Light Falls ~Promise~'), all by Akiko Shikata.[54]
A Blu-ray box set containing all three series was announced on June 1, 2013 and released on November 6, 2013.[59]
Reception[edit]
Reception | ||||||||||||||||||||||||||||||||
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Tales of Symphonia garnered generally positive reception from critics. Over 100,000 copies were sold in the United States during the first two weeks after its release.[7] In December 2007, Namco announced that the GameCube version had sold 953,000 copies worldwide, and the PlayStation 2 port had sold 486,000 copies in Japan;[8] the bargain reissue for the PlayStation 2 in 2005 sold almost 50,000 copies in Japan by the end of 2006.[72] Its total worldwide sales across its original platforms have reached 1.6 million as of 2008, making it the best-selling Tales title to date.[73] The 2016 PC release has sold about 250,000 copies on Steam as of October 2017;[74] the game has appeared on many top game rankings and received a Japan Game Awards in 2003 for excellence.[4] The January 2009 issue of Game Informer listed it at #24 in its 'Top 25 GameCube Games'.[75]Nintendo Power ranked Tales of Symphonia 107th in a list of 'Top 200 Nintendo Games Ever'.[76]IGN users placed it 75th in a Top 100 Games list,[77] while GameFAQs users put it at 81st in a similar list.[78]
Critics have praised the game for its cel-shaded art style and real-time battle system. 1UP, GameSpot, GameSpy, IGN, and X-Play, applauded the amount of detail in the scenes with GameSpy noting the steady 60 fps.[61][62][63][64][70] GameSpy described the battle system as 'wonderfully fast and to the point' while X-Play noted its accessibility and potential to attract non-RPG gamers.[63][70] Meanwhile, the story and audio have received negative criticism. Eurogamer, GameSpot, GameSpy, IGN, and X-Play criticized the plot for being cliché and un-engaging.[61][62][63][66][70] The reviewers agreed that the music and English voices met standards. GameSpy and X-Play additionally praised the character interactions for being likeable.[63][70]
Notes and references[edit]
Notes[edit]
- ^テイルズ オブ シンフォニア コミックアンソロジーTeiruzu Obu Shinfonia Komikku Ansorojī
- ^テイルズ オブ シンフォニア コミックア 4コマ KingsTeiruzu Obu Shinfonia Yonkoma Kings
- ^BCアンソロジーコレクション テイルズ オブ シンフォニアBC Ansorojī Korekushon Teiruzu Obu Shinfonia
- ^BCアンソロジーコレクション テイルズ オブ シンフォニア 4コマ・ショートコミックセレクションBC Ansorojī Korekushon Teiruzu Obu Shinfonia Yonkoma: Shōto Komikku Serekushon
- ^スーパーコミック劇場 テイルズ オブ シンフォニアSūpā Komikku Gekijou Teiruzu Obu Shinfonia
- ^テイルズ オブ シンフォニア コミックアンソロジー The BestTeiruzu Obu Shinfonia Komikku Ansorojī The Best
- ^テイルズ オブ シンフォニア イラストレーションズ 藤島康介のキャラクター仕事Teiruzu Obu Shinfonia Irasutorēshonzu Fujishima Kōsuke no Kyarakutā Shigoto
- ^テイルズ オブ シンフォニア 公式シナリオブックTeiruzu Obu Shinfonia Koushiki Shinario Bukku
- ^テイルズ オブ シンフォニア The Animation ビジュアルコンプリートブックTeiruzu Obu Shinfonia The Animation Bijua Rukon Purīto Bukku
- ^ドラマCD テイルズ オブ シンフォニア 〜A long time ago〜Dorama CD Teiruzu Obu Shinfonia 〜A long time ago〜
- ^ドラマCD テイルズ オブ シンフォニア アンソロジー1 〜ロデオライド・ツアー〜Dorama CD Teiruzu Obu Shinfonia Ansorojī 1 (Rodeoraido Tsuā)
- ^テイルズリング・シンフォニア Comic Market 78
- ^テイルズリング・シンフォニア Comic Market 79
- ^テイルズ オブ シンフォニア オリジナル・サウンドトラックTeiruzu Obu Shinfonia Orijinaru Saundotorakku
References[edit]
- ^ ab'Tales of Symphonia Release Dates'. GameSpot. Archived from the original on August 16, 2012. Retrieved May 2, 2012.
- ^ ab'Symphonia to include Tales of Rebirth preview'. GameSpot. Retrieved February 8, 2015.
- ^'Tales of Symphonia Official PS2 Website' (in Japanese). Namco Bandai Games. Retrieved May 1, 2012.
- ^ abc'Japan Game Awards 2003–2004'. Computer Entertainment Supplier's Association. Archived from the original on May 25, 2012. Retrieved May 20, 2012.
- ^ ab'Tales of Symphonia (Player's Choice)'. Play-Asia. Retrieved May 20, 2012.
- ^ abNiizumi, Hirohiko (June 2, 2005). 'Sony adding new budget reissues'. GameSpot. Retrieved May 20, 2012.
- ^ abPreziotte, Mathew (August 16, 2004). 'July 2004 Sales Figures for America'. Nintelligent Network. Archived from the original on February 22, 2005. Retrieved May 1, 2012.
- ^ ab'Tales series exceeds 10 million copies'(pdf) (in Japanese). Namco Bandai Games. December 11, 2007. Retrieved May 1, 2012.
- ^ ab'Tales of Symphonia: Dawn of the New World release date'. GameSpot. Archived from the original on June 1, 2013. Retrieved May 17, 2012.
- ^ abc'Tales of Symphonia Chronicles Confirmed for Overseas Release in 2014'. Anime News Network. June 1, 2013. Retrieved June 1, 2013.
- ^'Zestiria Collector's Edition revealed and preorder Symphonia for PC'. Tales Of. July 2, 2015. Archived from the original on July 3, 2015. Retrieved July 2, 2015.
- ^ abcdTales of Symphonia North American instruction manual. Namco. 2003. pp. 10–11.
- ^ abcdTales of Symphonia North American instruction manual. Namco. 2003. pp. 27–34.
- ^'Tales of Symphonia Hands-On'. IGN. August 29, 2003. Retrieved May 13, 2012.
- ^Tales of Symphonia North American instruction manual. Namco. 2003. p. 24.
- ^ abTales of Symphonia North American instruction manual. Namco. 2003. pp. 22–23.
- ^ abTales of Symphonia North American instruction manual. Namco. 2003. pp. 18–19.
- ^ ab'Namco Brings GCN Support'. IGN. May 8, 2002. Retrieved May 13, 2012.
- ^'GameCube in 2003: Part 2'. IGN. February 20, 2003. Archived from the original on June 14, 2006. Retrieved May 13, 2012.
- ^'Weekly Japanese Magazine Report'. IGN. April 9, 2003. Retrieved May 13, 2012.
- ^'E3 2003: Tales of Symphonia US Bound'. IGN. May 9, 2003. Retrieved May 13, 2012.
- ^'New Tales of Symphonia Details'. IGN. June 9, 2003. Retrieved May 13, 2012.
- ^'Tales of Symphonia GCN Bundle'. IGN. July 11, 2003. Retrieved May 13, 2012.
- ^'Pre-E3 2004: Tales of Symphonia Interview Page 2'. IGN. April 30, 2004. Retrieved May 13, 2012.
- ^'Tales of Symphonia FAQ Page 4'. IGN. June 11, 2004. Retrieved May 13, 2012.
- ^Hitmitsu, Suppai (April 4, 2004). 'New Tales Games for PS2'. IGN. Retrieved May 13, 2012.
- ^'Tales of Symphonia PS2 Theme Song'. Namco Bandai Games. Retrieved May 13, 2012.
- ^'Tales of Symphonia PS2 Additions'. Namco Bandai Games. Retrieved May 13, 2012.
- ^ abViva Tales of (in Japanese). 2013 (November).Missing or empty
|title=
(help) - ^「テイルズオブシンフォニア イラスト集」 藤島康介のキャラクター仕事 [Kosuke Fujishima Character Works: Tales of Symphonia Illustrations] (in Japanese). Studio DNA. 26 January 2004. p. 60. ISBN978-4758010191.
- ^Gantayat, Anoop (July 20, 2007). 'Tales Set for Wii, DS'. IGN. Retrieved June 2, 2013.
- ^ abcdefghi'Tales of Symphonia book releases' (in Japanese). Namco Bandai Games. Archived from the original on May 15, 2012. Retrieved May 15, 2012.
- ^'Tales of Symphonia book releases page 2' (in Japanese). Namco Bandai Games. Archived from the original on May 15, 2012. Retrieved May 15, 2012.
- ^'Tales of Symphonia Comic Anthology: The Best' (in Japanese). Ichijinsha. Archived from the original on November 4, 2013. Retrieved March 15, 2013.
- ^'Monthly Comic Blade April 2005 issue' (in Japanese). Mag Garden. Archived from the original on March 4, 2005. Retrieved May 15, 2012.
- ^'Monthly Comic Blade May 2005 issue' (in Japanese). Mag Garden. Archived from the original on April 6, 2005. Retrieved May 15, 2012.
- ^'Monthly Comic Blade June 2005 issue' (in Japanese). Mag Garden. Archived from the original on May 7, 2005. Retrieved May 15, 2012.
- ^'Monthly Comic Blade July 2005 issue' (in Japanese). Mag Garden. Archived from the original on June 9, 2005. Retrieved May 15, 2012.
- ^ abc'Tales of Symphonia CD releases' (in Japanese). Namco Bandai Games. Archived from the original on May 16, 2012. Retrieved May 16, 2012.
- ^'Tales of Symphonia Original Soundtrack' (in Japanese). Oricon. Archived from the original on June 9, 2012. Retrieved May 16, 2012.
- ^'Tales of Symphonia The Animation Sylvarant staff' (in Japanese). Namco Bandai Games. Archived from the original on January 6, 2011. Retrieved May 13, 2012.
- ^'Tales of Symphonia The Animation Sylvarant DVDs' (in Japanese). Frontier Works. Archived from the original on February 14, 2008. Retrieved May 13, 2012.
- ^ ab'Tales of Symphonia The Animation Sylvarant releases' (in Japanese). Namco Bandai Games. Archived from the original on May 15, 2012. Retrieved May 13, 2012.
- ^ ab'Tales of Symphonia The Animation: United World Episode products' (in Japanese). Namco Bandai Games. Archived from the original on June 27, 2012. Retrieved June 26, 2012.
- ^'Slyvarant Part broadcast on AT-X' (in Japanese). Namco Bandai Games. May 7, 2010. Retrieved May 14, 2012.
- ^Credits from Tales of Symphonia The Animation' Volume 3 (DVD). Geneon Universal Entertainment. October 24, 2007. FG-8008.
- ^'Tales of Symphonia OVA Sequel Series Green-Lit'. Anime News Network.com. September 24, 2008. Retrieved August 19, 2009.
- ^'Tales of Symphonia the Animation: Tethe'alla Episode guide' (in Japanese). Animate. Archived from the original on April 17, 2012. Retrieved May 14, 2012.
- ^'Tethe'alla volume 1 screening on March 13, 2010 in Fukuoka' (in Japanese). Namco Bandai Games. March 10, 2010. Retrieved March 3, 2013.
- ^'Tethe'alla volume 2 screening on May 4, 2010 in Tokushima' (in Japanese). Namco Bandai Games. March 10, 2010. Retrieved March 3, 2013.
- ^'Tethe'alla volume 3 screening on September 17, 2010 in Yokohama' (in Japanese). Namco Bandai Games. September 7, 2010. Retrieved March 3, 2013.
- ^'Tethe'alla final volume screening on February 20, 2010 in Roppongi' (in Japanese). Namco Bandai Games. February 7, 2011. Retrieved March 3, 2013.
- ^'Tethe'alla episodes broadcast on AT-X' (in Japanese). Namco Bandai Games. September 7, 2010. Retrieved May 14, 2012.
- ^ ab'Tales of Symphonia The Animation staff' (in Japanese). Namco Bandai Games. Archived from the original on May 15, 2012. Retrieved May 13, 2012.
- ^'United World volume 3 delayed' (in Japanese). Namco Bandai Games. June 22, 2012. Retrieved March 3, 2013.
- ^'United World volume screening on September 23–25 in Ikebukuro' (in Japanese). Namco Bandai Games. September 9, 2011. Retrieved March 3, 2013.
- ^'United World volume 2 screening on May 3, 2012 in Tokushima' (in Japanese). Namco Bandai Games. May 3, 2012. Retrieved March 3, 2013.
- ^'United World volume screening on September 29, 2012 in Ikebukuro' (in Japanese). Namco Bandai Games. September 28, 2012. Retrieved March 3, 2013.
- ^'Tales of Symphonia Unisonant Pack announced'. Anime News Network. June 1, 2013. Retrieved June 2, 2013.
- ^'Tales of Symphonia for GameCube'. Metacritic. Retrieved 25 January 2013.
- ^ abcMassimilla, Bethany (July 6, 2004). 'GameSpot Tales of Symphonia review'. GameSpot. Retrieved May 15, 2012.
- ^ abcIrwin, Mary Jane (July 4, 2006). 'IGN Tales of Symphonia review'. IGN. Retrieved May 15, 2012.
- ^ abcdeTurner, Benjamin (July 5, 2004). 'GameSpy Tales of Symphonia review'. GameSpy. Retrieved May 15, 2012.
- ^ abNutt, Christian (August 10, 2004). '1UP Tales of Symphonia review'. 1UP.com. Archived from the original on October 7, 2012. Retrieved May 15, 2012.
- ^'Electronic Gaming Monthly Tales of Symphonia review'. Electronic Gaming Monthly (181): 110. August 2004.
- ^ abFahey, Rob (November 2, 2004). 'Eurogamer Tales Of Symphonia Review'. Eurogamer. Retrieved May 15, 2012.
- ^'Game Informer Tales of Symphonia review'. Game Informer (135): 117. July 2004.
- ^'Tales of Symphonia reviews'. IGN. Archived from the original on June 16, 2013. Retrieved July 22, 2012.
- ^'Nintendo Power Tales of Symphonia review'. Nintendo Power (183): 115. September 2004.
- ^ abcde'X-Play Tales of Symphonia review'. X-Play. September 8, 2004. Archived from the original on January 4, 2006. Retrieved May 15, 2012.
- ^'Tales of Symphonia Rates High'. IGN. August 19, 2003. Retrieved March 4, 2013.
- ^'2006年ゲームソフト年間売上TOP500' [2006 Game Software Annual Sales Top 500]. Famitsū Gēmu Hakusho 2007ファミ通ゲーム白書2007 [Famitsu Game Whitebook 2007] (in Japanese). Tokyo: Enterbrain. 2007. p. 387. ISBN978-4-7577-3577-4. JPNO21240454.
- ^特別インタビュー Xbox 360「テイルズ オブ ヴェスペリア」(前編). Impress Watch. 14 April 2008. Archived from the original on 11 July 2014. Retrieved 2 November 2012.
- ^'TALES OF SYMPHONIA -'. SteamSpy - All the data about Steam games.
- ^Ben Reeves (September 22, 2009). 'GameCube Top 25'. Game Informer. Retrieved August 21, 2008.
- ^'NP Top 200'. Nintendo Power. 200: 63. February 2006.
- ^'IGN Top 100 Games 2008 Reader's Choice - 75: Tales of Symphonia'. IGN. Retrieved August 21, 2010.
- ^'10-Year Anniversary Contest — The 10 Best Games Ever'. GameFAQs. Retrieved October 4, 2006.
Primary references[edit]
Namco Tales Studio (July 13, 2004). Tales of Symphonia. Nintendo GameCube. Namco.
- ^Raine: Today is the Day of Prophecy. It is a very important day, which the Chosen of Mana will receive an oracle from the Goddess Martel. Now, Chosen One..Colette. Tell us about the journey of world regeneration. /Colette: It is a journey to seal the Desians. Upon passing the trials of the Goddess Martel, the Summon Spirit that protect the world awaken, and mana is restored.
- ^Sheena: My world is called Tethe’alla. [..] The two worlds lie directly adjacent to each other. They just can’t see one another. Our scholars say they exist on shifted dimensions. Anyway, the two worlds can’t see or touch each other, but they do in fact exist next to and affect each other. [..] They vie for the supply of mana. When one world weakens, the mana from that world flows to the other; as a result, one world is always flourishing, and the other waning. Sort of like an hourglass. [..] Sylvarant’s mana is flowing to Tethe'alla. Therefore, Sylvarant is in decline. Without mana, crops won’t grow and magic becomes unusable. If there is no mana, the Summon Spirits that protect the world alongside the Goddess Martel can’t survive in Sylvarant either; as a result, the world slips even further down the path of destruction. /Raine: Then the Chosen’s world regeneration is actually the process of reversing the mana flow?/Sheena: Exactly. When the Chosen breaks the seal, the mana flow reverses, and the Summon Spirit that governs the seal awakens.
- ^Undine: Mana flows from the world in which the Summon Spirits sleep to the world in which the Summon Spirits are awake. This is the first time the Summon Spirits have been awakened in both worlds at the same time; because of this, the mana connecting the two worlds has been eliminated.
- ^Lloyd: Does that mean that Sylvarant and Tethe’alla have stopped competing for each other’s mana?/Volt: ../Raine:I do not know. The only thing certain is that the flow of mana between the worlds has been severed./Undine: Yes. Eventually the worlds shall separate../Genis: You mean the two worlds will split apart?/Zelos: That’s perfect! Then they’ll stop competing for each other’s mana!
- ^Kratos: Having lost the stability afforded by the protection of the Summon Spirits, the Great Seed has gone out of control. /Yuan: No! The purpose of the Summon Spirits was to isolate the Great Seed from the outside world and prevent it from growing! /Kratos: That was only half of it. The two worlds were forced out of phase by Yggdrasill, they should have drifted apart from each other and have been consumed by the void. But this was prevented from happening because the Great Seed was placed in the center between the two worlds. [..] The Great Seed is constantly being pulled upon from both worlds as they try to separate from one another. It’s a miracle that this delicate balance held up for even this long. /Yuan: Wait! So the mana links served as a cage to contain the Great Seed in the space between the two worlds? Is that what you’re saying? /Kratos: Exactly. And because you provided the unstable Great Seed with mana, germinated in a twisted form and has gone out of control. It’s even engulfed Martel. /Lloyd: Who cares why this happened! I wanna know what’s gonna happen if we can’t stop this thing!/Yuan: If what Kratos says is true, then Sylvarant will be consumed and destroyed by the Great Seed. And if Sylvarant is destroyed, Tethe’alla will be destroyed as well, as it is linked by the Holy Ground of Kharlan and the Otherworldly Gate.
- ^Origin: The world was originally separated into two in order to prevent its destruction. If it returns to its true form, the world lacks the mana to support itself; the land is dying. /Lloyd: I don’t need to know why it’s dying! What do we need to do to stop it?/Origin: Support the two worlds by linking them with the Giant Tree. That is the only way to stop the destruction of the land. [..] Lloyd: This is my final wish. Eternal Sword [..] Rise Giant Kharlan Tree!
External links[edit]
Wikiquote has quotations related to: Tales of Symphonia |
- Tales of Symphonia: The Animation (OVA) (anime) at Anime News Network's encyclopedia
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